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Dungeons of Dredmor | |
---|---|
Developer(s) | Gaslamp Games |
Publisher(s) | Gaslamp Games |
Programmer(s) | Nicholas Vining Daniel Jacobsen Ryan C. Gordon |
Artist(s) | David Baumgart |
Composer(s) | Matthew Steele |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | July 13, 2011[1] |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Drums are divided into 8 categories: kicks, snares, thips, crashes, splashes, slams, perc, and tonals, all of which have 10x RR. FX include sweeps, impacts, reverses, textures, risers, and drops, while basses are categorized into Solid, 1shot, Mover, Distortion, and Fuzzy. The Drums & FX patch includes a 32-channel mixer with FX rack, multiple. Krong Thip ใช้งาน Facebook เข้าร่วม Facebook เพื่อติดต่อกับ Krong Thip และคนอื่นๆ ที่คุณอาจจะรู้จัก Facebook ทำให้ผู้คนสามารถแชร์สิ่งต่างๆ. ILLUSORY OS VOL1 - G JONES SECRET SKY SET DJ SET by Illusory OS published on 2020-05-10T06:13:25Z Mr. Carmack - Gimme that ft Trap Arnold by Anthony Jakutis published on 2013-02-09T21:20:10Z Moody Good - Krong Thips pt1 NEST050 by NEST HQ published on 2015-05-20T16:49:09Z good ol days;(by great dane published on 2018-11-23T17:20:20Z.
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Dungeons of Dredmor is a roguelikeindie game released on July 13, 2011 by Gaslamp Games. Downloadable content (DLC), 'Realm of the Diggle Gods', was released later that year. A second DLC, 'You Have To Name The Expansion Pack' was released on June 5, 2012. A third DLC, 'Conquest of the Wizardlands' was released on August 1, 2012. The game has extensive support for user createdmodifications.[2]
Gameplay[edit]
Website Overview: Overall there are 6 off-site links on the homepage of the website. The past 3 months resulted in Alexa position shift by -12967 for apple-device-tips.over-blog.com.Alexa Global rank for apple-device-tips.over-blog.com is 987291.At this time, our database holds no entry of registration date. Dungeons of Dredmor is a roguelike indie game released on July 13, 2011 by Gaslamp Games. Downloadable content (DLC), 'Realm of the Diggle Gods', was released later that year. A second DLC, 'You Have To Name The Expansion Pack' was released on June 5, 2012. A third DLC, 'Conquest of the Wizardlands' was released on August 1, 2012.
The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects.[3] The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares, pick up, drop, and use items, and interact with various in-game objects.[3]
As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with 7 chosen skills, which may be further improved as the player gains experience levels.[3] The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve the player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Dungeons of Dredmor's in-game currency is zorkmids, a reference to Zork. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies.[3]
The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons. However, doing so is difficult, and per the developers' own admittance, the objective is more often to see how far one can get before dying, and then try again. The game features three levels of difficulty - Elvishly Easy, Dwarven Moderation, and Going Rogue, equivalent to Easy, Normal, and Hard, respectively. 'No Time To Grind?' can be selected, which is an option for smaller floors, but offer the same amount of experience as normal levels. Character permadeath may be enabled or disabled during character creation.[3]
Artifacts are powerful weapons and armor that have a randomly-generated name and extra attributes compared to standard gear. Artifacts have the same appearance as normal gear but have bonus stats alongside the existing stats of the gear, i.e a Wooden Sword does two points of Crushing damage, but an artifact version may have additional added damage types as well. The player may obtain artifacts by discovering them in the dungeon, from the Lutefisk God, creating them using an Anvil of Krong, or as a reward from quests.[3] Quests can be accepted from Statues of Inconsequentia, which assign the player the task of defeating a squad of monsters, retrieving an artifact, or delivering a retrieved artifact to a specific location in the dungeon. Lutefisk is frequently referenced in Dungeons of Dredmor, where lutefisk is a consumable item, and flavor text frequently mocks it and refers to it as being 'inedible'.[3] Lutefisk may be sacrificed to the Lutefisk God, which may reward the player with artifacts.[3]
Development[edit]
In an interview with RPGWatch, game's artist David Baumgart explains that the game is based on an 'immature build of a humorous roguelike game' that the game's programmer Nicholas Vining had been working on since 2006. He also notes that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics.[4]
Reception[edit]
Aggregator | Score |
---|---|
GameRankings | 79.00%[5] |
Metacritic | 79/100[6] |
Publication | Score |
---|---|
GamePro | [7] |
GamesRadar+ | 7/10[8] |
IGN | 8.5/10[9] |
Publication | Award |
---|---|
PC Gamer US | Indie Game of the Year[10] |
Critics have generally given Dungeons of Dredmor high scores, and as of June 6, 2012 it holds a 79/100 score at Metacritic and 79.00% at GameRankings.[5][6]
Alec Meer of Rock, Paper, Shotgun notes how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He notes that careful strategy has to be employed; and ends that Dungeons of Dredmor is 'genuinely, a fantastic game' albeit with minor interface issues.[11] Jordan Baughman of GamesRadar calls it a 'competent roguelike' and points out that it requires careful strategy. He notes that its humor sets it apart other roguelikes, but criticizes inventory management.[8] Adam Biessener of Game Informer calls the game a 'fun, accessible, lighthearted dungeon crawl'. He notes that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarks on the game's humor and level of detail.[12]
Nathan Meunier of IGN calls Dungeons of Dredmor challenging, but notes it is easy to get into with adjusted difficulty settings. He praises its humor and replayability.[9] Jason Wilson of GamePro praises the simple starting setup and calls the combat 'simple yet deep'. While he sees the difficulty as a good feature, he also comments on balance issues.[7] Josh McIllwain of Ars Technica notes that the game's 'wicked sense of humor' sets it apart from other roguelike games. He also points out the difficulty and calls it 'brutal and unforgiving'.[13]
PC Gamer US chose Dungeons of Dredmor as their 'Indie Game of the Year' for 2011.[10]
See also[edit]
References[edit]
- ^'Now Available - Dungeons of Dredmor'. Steam. July 13, 2011. Retrieved July 30, 2011.CS1 maint: discouraged parameter (link)
- ^http://www.gaslampgames.com/2011/12/12/patch-1-0-8-is-up-the-dlc-is-not/
- ^ abcdefghDungeons of Dredmor (2011). Gaslamp Games. Gaslamp Games.
- ^Baumgart, David (June 19, 2011). 'Dungeons of Dredmor Interview'. RPGWatch (Interview). Interviewed by Brian Critser. Retrieved August 2, 2011.CS1 maint: discouraged parameter (link)
- ^ ab'Dungeons of Dredmor for PC'. GameRankings. Retrieved June 6, 2012.CS1 maint: discouraged parameter (link)
- ^ ab'Dungeons of Dredmor for PC'. Metacritic. Retrieved June 6, 2012.CS1 maint: discouraged parameter (link)
- ^ abWilson, Jason (July 20, 2011). 'Review: Dungeons of Dredmor'. GamePro. Archived from the original on 2011-12-01. Retrieved July 29, 2011.CS1 maint: discouraged parameter (link)
- ^ abBaughman, Jordan (August 4, 2011). 'Dungeons of Dredmor Review'. GamesRadar US. Retrieved August 8, 2011.CS1 maint: discouraged parameter (link)
- ^ abMeunier, Nathan (July 28, 2011). 'Dungeons of Dredmor Review'. IGN. Retrieved July 30, 2011.CS1 maint: discouraged parameter (link)
- ^ ab'PC Gamer US Game of the Year awards 2011'. PC Gamer. February 8, 2012. Retrieved February 2, 2012.CS1 maint: discouraged parameter (link)
- ^Meer, Alec (July 19, 2011). 'Wot I Think: Dungeons of Dredmor'. Rock, Paper, Shotgun. Retrieved July 26, 2011.CS1 maint: discouraged parameter (link)
- ^Biessener, Adam (July 20, 2011). 'An Indie Roguelike For Everyone – Dungeons of Dredmor'. Game Informer. Retrieved July 26, 2011.CS1 maint: discouraged parameter (link)
- ^McIllwain, Josh (July 29, 2011). 'Indie RPG Dungeons of Dredmor wants to destroy you'. Ars Technica. Retrieved July 30, 2011.CS1 maint: discouraged parameter (link)
External links[edit]
Krong Thips Mac Os X
Virtual Instrument for Electronic Sound Design
The library is built from entirely original, synthesized sounds from a huge array of sound sources inspired by the synthetic elements found in many modern film & game scores, trailers, and popular EDM genres. With this Kontakt Player instrument, you can instantly evoke cutting-edge sounds using a wide variety of presets OR easily create your own!
Key Features
- 600+ unique sound sources
- Modern cinematic FX: impacts, risers, transitions
- Sweeps, drops, reverses and textures
- Deep multisampled synth basses
- Kicks, snares, thips, slams, splashes
- Crashes, percussion, and tonal elements
- ALL original content, NO drum machines
- Dozens of preset drum kits
- All drums + FX provided as unlocked WAV
- KONTAKT PLAYER compatible
Juggernaut consists of three sound sets: drums, FX, and basses, spread across two Kontakt patches and an external set of WAV files. Drums are divided into 8 categories: kicks, snares, thips, crashes, splashes, slams, perc, and tonals, all of which have 10x RR. FX include sweeps, impacts, reverses, textures, risers, and drops, while basses are categorized into Solid, 1shot, Mover, Distortion, and Fuzzy. The Drums & FX patch includes a 32-channel mixer with FX rack, multiple playing and audition modes, and dozens of preset categorized kits. The Bass patch features a synthesizer-style interface with filters, a rhythmic sequencer/gate, larger FX rack, envelopes, and modwheel control.
ISW created a truly customizable instrument as opposed to simply a collection of presets. For example, drum kits are not locked away in the depths of the Kontakt editor. Instead, they are presented in a sleek mixer-style interface. You can quickly swap out individual parts of the kit, changing volume, panning, or tuning, as well as add whole-kit effects such as transient design, saturation, reverb, tempo-synced delay, EQ hype, and filtering. With a single click you can audition an entire category of sounds to find the perfect kick, snare, or sweep that inspires you. You can save and load your own kits just as easily.
Likewise with the Bass patch, there are over 50 bass sources at your fingertips ranging from dubstep growls and nasty overtones to smooth subs and ominous stabs. The rhythmic sequencer and FX section each come with their own set of 10+ presets, meaning for any given sound source you can create over 100 variations for any one sound without knowing anything about synthesis! Of course, if you delve in further, modifying the filter/LFO, assigning midi CCs, and creating your own custom patterns, the possibilities are quite literally endless.
This product works with the free Native Instruments Kontakt Player, the latest version can be downloaded through Native Access, Native Instrument’s download manager!
The minimum required Kontakt version for this product is stated in the product description or can be found on the manufacturers wesite.
System Requirements:
- macOS 10.12, 10.13, 10.14 or 10.15 (latest update), i5, 4 GB RAM
- Windows 7, Windows 8, or Windows 10 (latest Service Pack), Intel Core i5 or equivalent CPU, 2 GB RAM
4 GB RAM (6 GB recommended for large KONTAKT Instruments)
Supported Interfaces:
- Mac OS X (64-bit only): Stand-alone, VST, AU, AAX
- Windows (32/64-bit): Stand-alone, VST, AAX
Legacy Versions:
If you require legacy installers of Kontakt Player please refer to this Knowledge Base Article.
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Product activation:
An internet connection is required to authorize / activate the product.