Squirrel Game 2 Mac OS
⚠This is the home of the 2018 NUTS game jam prototype. The game lives here now NUTS.GAME, but I want to leave the demo up here for posterity. I will no longer be posting builds to this page, and when the new game becomes available it will have a different home. ⚠
Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. The great thing about using SQuirreL SQL Client for Mac is that the functionality can be extended with the use of plugins! SQuirreL SQL Client for Mac lets you install and create plugins, which are designed to augment the functions of the core application. There are a number of plugins available for download on the SQuirreL SQL Client website.
Thank you for your support on this page, it has been the driving force for me to find a way to make this game. Go to NUTS.GAME and wishlist/buy/share <3
NUTS.GAME
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NUTS 2018 game jam prototype
Find out where the squirrel keeps their stash!
You have 3 cameras, wired up to three TVs at your hideout. Each night, the squirrel leaves its home, goes to its stash, and returns home. You can place the cameras during daytime, and at night you can watch it run around. Can you find the tree that has the stash?
Instructions
- WASD: Move
- Click: Interact
- E (at night): End the night early
- E (near camera): Aim <-- this one's not obvious ⚠
- F: Speed up time <-- use sparingly, you could miss the squirrel!
What we know about the squirrel
- it lives in the orange tree
- it takes the same route every night
- it visits one other tree, this is where the stash is
Hints
- start by putting your cameras around the orange tree
- if you wait around near the stash tree, you can shake it
- be nice to the squirrel
- you can leave the night-time early, by pressing [E]
⚠ absolutely no jumpscares ⚠
This game was made for GGJ 2018, at the Reykjavik University site in Iceland. All development and design done by me, Jonatan Van Hove, with help from Marín Björt Valtýsdóttir, Torfi Ásgeirsson and Jóhannes Sigurðsson.
External assets: Unity 2017.3, First Person Drifter, Outline shader, Squirrel model, Clock model, Chair model, Camera model (modified), Lato Font
🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️
Known issues
- The game has no audio
- You can't set mouse sensitivity, sorry :(
- Use ALT+F4 to quit, also when you win
The squirrel behavior is a bit wonky(fixed in 0.3)Player sits inside chair (instead of on)(fixed in 0.2)The squirrel exits the fence briefly, but re-enters(fixed in 0.2)You can exit the fence by trying hard but really shouldn't(fixed in 0.2)
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | |
Author | Joon |
Genre | Adventure |
Tags | 3D, Atmospheric, FPS, fps-puzzle, Non violent, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Mentions | itch.io Recommends: Curse of the Arrow... |
Squirrel Game 2 Mac Os Download
Download
Development log
- NUTS v0.6Apr 20, 2018
- NUTS v0.3Feb 01, 2018
Mac Os Games Free Download
OverviewSquirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. Although Squirrel offers a wide range of features like:
Game 2 Player
- Open Source MIT licence
- dynamic typing
- delegation
- classes & inheritance
- higher order functions
- lexical scoping
- generators
- cooperative threads(coroutines)
- tail recursion
- exception handling
- automatic memory management (CPU bursts free; mixed approach ref counting/GC)
- both compiler and virtual machine fit together in about 7k lines of C++ code and add only around 100kb-150kb the executable size.
- optional 16bits characters strings
- powerful embedding api
- eg. function/classes can be defined by scripts or in C
- eg. objects can fully exist in the VM or be bound to native code
- eg. classes created in C can be extended by scripts or vice-versa
- and more
Squirrel is inspired by languages like Python,Javascript and especially Lua(The API is very similar and the table code is based on the Lua one)
What Does it look like?
squirrel's syntax is similar to C/C++/Java etc... but the language has a very dynamic nature like Python/Lua etc...
Development state- The current stable release is 3.0.7
The project has been compiled and run on Windows(x86 & x64), Linux(x86 & x64), Illumos(x86 & x64), Mac OS X, FreeBSD, iOS and Android.
Has been tested with the following compilers:MS Visual C++ 6.0,7.0,7.1,8.0,9.0 and 10.0(x86 & x64)
MinGW gcc 3.2 (mingw special 20020817-1)
Cygwin gcc 3.2
Linux gcc 3.x
Linux gcc 4.x
Illumos gcc 4.x
XCode 4The documentation has to be improved.
I'd like to have some feed back and maybe help to design/port/test it.
Work in ProgressIn the next release(3.1.x stable):
- more compact bytecode
- performance tuning
- additional documentation
DocumentationSquirrel 3.1
Online Squirrel 3.1 reference manual and Standard Libraries manual)
Offline Squirrel 3.1 Reference Manual (PDF)
Offline Squirrel 3.1 Standard Libraries Manual (PDF)both manuals are included in the language distribution
Squirrel 3.0.x
Squirrel 3.0 reference manual(PDF/HtmlHelp/Html Online)
Squirrel 3.0 Standard Libraries manual(PDF/HtmlHelp/Html Online)
both manuals are included in the language distribution
Squirrel 2.x
Squirrel 2.0 reference manual(PDF/HtmlHelp/Html Online)
Squirrel 2.0 Standard Libraries manual(PDF/HtmlHelp/Html Online)
both manuals are included in the language distribution
Downloadstable release
You can download Squirrel 3.1 stable here
Released March 27, 2016.GitHub Repository
Squirrel's GitHub repository is here
older 3.x release
You can download Squirrel 3.0.7 stable here
Released January 10, 2015.older 2.x stable release
You can download Squirrel 2.2.5 stable here
Author
Released November 28, 2011.My name is Alberto Demichelis if you want to know more about me, this is my personal homepage