Velocity Heaven Mac OS

Velocity 2X
Developer(s)FuturLab
Publisher(s)FuturLab
Activision[a] (PC/Xbox One version)
Curve Digital (Nintendo Switch version)
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch
ReleasePlayStation 4, PlayStation VitaLinux, Mac OS X, Microsoft Windows, Xbox One
  • WW: August 19, 2015
Nintendo Switch
Genre(s)Shoot 'em up, puzzle
Mode(s)Single-player
  1. Velocity Heaven Mac Os X
  2. Velocity Heaven Mac Os Catalina
  3. Velocity Heaven Mac Os Update

Velocity Curve is the quickest, easiest way to make velocity changes to notes in your track. Combine with other players, or use on its own as an alternative to hand-editing velocities in the sequencer. In curve mode, place the endpoints for an adjustable velocity curve. In Draw mode, specify your own transformation for every possible MIDI velocity. Notational Velocity is an application that stores and retrieves notes. In Notational Velocity, the same area is used both for creating notes and searching. I.e., in the process of entering the title for a new note, related notes appear below, letting users file information there if they choose.

Velocity 2X is a shoot 'em upvideo game developed and published by FuturLab for the PlayStation 4 and PlayStation Vita. The developers signed with Sony to create titles for the Vita in 2012, as a result of success of the first game.[2]

Gameplay[edit]

Plot[edit]

Following the events of the previous game, Lt. Kai Tana drifts unconscious in a distant corner of the galaxy, partially fused with the self-repairing systems of her ship. She awakens to find herself a prisoner of the Vokh Empire, who plan to use the teleportation capabilities of her ship - and of her new cyborg body - to expand across the galaxy. A captive alien scientist helps her escape and recover her ship, and the two set out on a mission to return Tana to her home planet while stopping the Vokh Empire in its tracks.

Development[edit]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic(PSV) 90/100[3]
(PS4) 86/100[4]
(XONE) 84/100[5]
Review scores
PublicationScore
Eurogamer8/10[1]
GameSpot9/10[6]
IGN9/10[7]
Polygon9/10[9]
VideoGamer.com8/10[8]

Velocity 2X has been met with critical acclaim. Review aggregator site Metacritic assigned a score of 90 out of 100 for the PlayStation Vita version[3] and 86 out of 100 for the PlayStation 4 version.[4]Eurogamer's Simon Parkin rated the game an 8/10 saying, 'Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.'[1]IGN's Vince Ingenito rated the game 9 out of 10 with the verdict being: 'Velocity 2X successfully builds upon the speed of the original with its awesome new side-scrolling sections.'[7]

References[edit]

  1. ^ abcParkin, Simon (September 2, 2014). 'Velocity 2X Review - Eurogamer.net'. Eurogamer. Retrieved August 20, 2015.
  2. ^Plant, Michael (December 12, 2012). 'FuturLab signs Sony development deal, teases Velocity successor'. The Independent. Retrieved January 16, 2013.
  3. ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
  4. ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
  5. ^'Velocity 2X for Xbox One - Metacritic'. Metacritic. Retrieved August 20, 2015.
  6. ^Daniel Starkey (September 4, 2014). 'Velocity 2X Review - GameSpot'. GameSpot. Retrieved August 20, 2015.
  7. ^ abVince Ingenito (September 2, 2014). 'Velocity 2X Review - IGN'. IGN. Retrieved August 20, 2015.
  8. ^Tom Orry (September 2, 2014). 'Velocity 2X Review - VideoGamer.com'. VideoGamer.com. Retrieved August 20, 2015.
  9. ^Russ Frushtick (September 2, 2014). 'Velocity 2X review: Hybrid Heaven Polygon'. Polygon. Retrieved August 20, 2015.
  1. ^Released under the Sierra Entertainment brand name

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Velocity_2X&oldid=1004369700'

How to run Escape Velocity on OS X

There are two ways to run Escape Velocity in OS X. You can either use the EV Nova engine + plugins or run the classic EV app in an emulator.

Method 1: EV in an emulator

Velocity Heaven Mac Os X

  1. Install a classic Mac OS emulator such as SheepShaver or Basilisk. This kit has most everything you need to get started with Basilisk. Be sure to add a 'Unix root' directory so you can move files between OS X and the emulation environment.
  2. Download Escape Velocity from the Ambrosia website. It is a .bin file, which you can double click to expand in OS X. Move the Installer into your emulator environment.
  3. Run the installer inside the emulator. You cannot install to a mapped OS X folder (the 'Unix' volume in Basilisk) so you will need to have a mounted .img with enough free space for the application. This could be your classic OS startup disk or a separate disk image. If you need to create a .img, use Disk Utility and make sure it is formatted as Mac OS Standard (not Extended).
  4. Launch EV inside the emulator and enjoy!

Method 2: EV Nova plugins

Velocity Heaven Mac Os Catalina

Heaven

Velocity Heaven Mac Os Update

  1. Download EV Nova and install it.
  2. Download the Escape Velocity Trilogy plugin / launcher app.
  3. Make sure your copy of EV Nova is registered.
    • If you've never purchased it, you still can purchase a license from Ambrosia's website.
    • If you have purchased it in the past with an email address you still have access to, enter your serial number in the registration window. It will prompt you to refresh your serial number and a new one will be delivered to the address on file.
    • If you have purchased it in the past and no longer have access to the email address it was registered under, contact Ambrosia support on twitter or by email to get your serial number transferred and refreshed.
  4. Open the EV Trilogy app and select the original Escape Velocity. Enjoy!